PART 4: Megan Anderson and Mark
Neufeld
June 17-19, 2005
S U P E R F R E A K A T O N E
The Co-efficient of Art
What is the difference between a game and a riddle? The maverick quality of objects in the studio reveals itself as the work is being made. The difference between what is planned and what happens unfolds like a game: a double-bind. It cannot be planned, and yet cannot exist without a plan.
Home brewies and ping-pong are the culverts and ditches for the the artists of the future. They are abject subjects for the peripheral practice of painting and sculpture. Altogether ordinary. Specific. Loaded. Commonplace. Overlooked and sedimentary. The place, or sport, or micro-culture yeilds a chance to initiate the game. Seriously. Pick your subject and stray from the plan. Follow
the structure until the co-efficient of art (1) emerges.
Art is a parlour game of wit and transgression. Intellectual decisions are interrupted by visual ones then, and provide an escape hatch for the select few. Go. Your turn. The fun, challenge and social benefit is said to increase with our numbers. Implicate and be implicated. Communities and artworks develop in tandem. To dwell on problems of the past is pointless. Dwell instead on the solution.
Lucy Pullen
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(1) Nicholas Bourriard, Relational Aesthetics, Press du Reel, Paris: 2002
Lucy Pullen is an Assistant Professor of Sculpture at the University of Victoria in British Columbia, where she researches the practical and philosophical implications of conceptual art and sculpture.
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